

It is absolutely necessary to operate the game with Speedhack on when you are dealing with large mana incomes this alleviates stress on your computer and simply _imitates_ any laggy situations that would already happen, but with more assurance that everything will run o.k.

Gives a grade 2 and a grade 3 orange gem at the beginning of each battleĢ (similar to 1):24% higher splash range, +3 maximum targets hit for gems placed in traps, red instead of orangeĤ 20% more powerful special attributes for each gem placed in a trapĥ 24% lower gem creating and combining mana costĩ No, we are not _hacking_, we are using the “Speedhack” on there, to slow the game. _ – Zshadow_ġ 50% more mana stolen per hit (base value gets multiplied), applies to all gems with an active mana gain component. Let me put it this way: there is an easy way, and a hard way. Even more heartdropping is the percentile of these people to the amount of people that have played the game at all one who gets this much score is in something like the 99.99th percentile (that’s good!). There are very few people who get to this much score. If this is your first time making a run that yields more than one-hundred million, then please pick level ID #27. My favorite is level ID #27, because of the spacing, gem availability, paths, and early boss monsters. Level 1 is incidentally a pretty good level to get high points, but there is a problem with some of those freebee low levels: even in Endurance mode, they do NOT have bosses! QQ 8! (Bosses are crucial to getting high amounts of points.) So to actually get the momba ten billion, we have to pick a wave that has bosses. You can follow along the guide, do an ok-ish run to powerlevel, and then go back and skill up on these gems. Even you lone wolf pros out there will find it difficult to do without these gems. If you’re not a high enough level to put some points for extra high-grade gems, then your Gemcraft proficiency is questioned. Well, this is troubling for a few reasons.

Having lots of grades 2s and 3s in the beginning, which would be obtained from the skills, is incredibly useful because you will get a boost in the beginning, and your head start will allow you to anger very early waves without problems. Even if it is very tempting: **DO NOT GET IT**. > And about enhanced pool – see, in this version enhanced pool is a negative-worth skill, since you can no longer hit the wall with mana pooling, and having it increases the amount of mana you need to pool farther, thus slowing your score progress.ĭo not get Enhanced Pool. Of course, I could just list them all, they’re all so useful, but we do not all have 200 skill points to throw around.

Many others, such as “Trap specials,”4 “Forge,”5 “Resonance,”6 and “Recharge”7 makes our lives much easier. “Mana gain mastery,”1 “Splash mastery,”2 and “Flexible Pool”3 are some of the most _STRONGLY_ recommended skills. Since most levels do not provide all the gems to create a prismatic (all eight components), you will need to keep a gem with you through these skills. You will incidentally need a lot of points spent to get up to 10 billion-not maxed, but still a lot. Some preparation needs to be taken into account before attempting this. (In case you didn’t know, waves in endurance will continue to go down nonstop, with neverending difficulty scaling.) Also, 10 billion points cannot just be earned on your first shot, new game at level 1. That’s not an easy feat! First of all, the most logical way to get such a score in under “Endurance” mode. > But very nice guide, will help a lot of people for sure.ġ0,000,000,000 points. If you want to sharpen your gemcrafting skills I _beg_ you to read this guide! A lot of time, effort, and input from other gemcrafters has gone into making this guide. IT’S DONE! Test, Comment, Add, Edit all of these are well received.
